FAQ

Extra Information To Aid In Aftermath Role-play

When do the events of Aftermath of the Dead take place?

The room is set in the near future. For a little tongue-in-cheek humor, we decided that the dead rose on December 21, 2012, thus fulfilling the prophecy of the Mayan calendar. It is now two years ahead of today's current date. The original H1N1 and H5N1 pandemics have died off (along with a large portion of the world's population), but the vaccine-induced zombie plague rages on, as does the ever-present threat of another mutated flu.

Why did you relocate from Seaford, Delaware?

Short answer: to keep things fresh and exciting! In role-play terms, the residents of New Haven fled the superior forces of their old nemesis, Zulu, loading the train to Edgewater Compound with all the goods and livestock they could manage before blowing their village to kingdom come. To be certain, their loss would not be their enemies' gain! Although their sister settlement was welcoming, Edgewater represents a temporary reprieve at best, for the smaller compound cannot long sustain such vast numbers of refugees. Now, a core group of New Haven survivors travels far and wide in search of a new home.

What kind of zombies are in Aftermath of the Dead?

The slow, shambling, dead kind. There are no animated corpses with freakish speed and agility here, nor do our walking dead retain the ability to speak or reason. Oh, and alien implant zombies with a single group consciousness? Dumb.

But what about 28 Days Later rage zombies?

Well, that's just it - we don't consider them zombies because they're not dead. Yet. Damned scary, yes, but not the walking dead. We do have Rage Virus-style humans in our world, but they eventually succumb to the illness and become those slow, shambling corpses we all know and love.

Do I have to join an established group of survivors?

You are under absolutely no obligation to reside within Edgewater Compound or to join the refugees of New Haven on their search for a new home. However, you had best be prepared to prove your usefulness if you do seek refuge with either group!

Anything else I should know?

This is, first and foremost, a zombie survival room. Are you a crazy ex-military survivalist who built a bunker after 9/11 or a medical student who has never shot a gun but who knows how to wield a knife and can stitch a mean bullet wound? Are you a Redneck who went huntin' and fishin' with Pappy before the first grade or a warlord's concubine who has traded her "services" for the protection of a strong man? No matter what kind of character you create, the first question you should ask yourself is "what would be my contingency plan for surviving the zombie apocalypse?" Above all, keep it realistic. By now, most towns have been largely picked clean of anything useful, and gasoline has long since turned into sludge and vapors. No one has unlimited ammo, enough MREs to fill a warehouse, and endless tanks of biodiesel. It's much more fun to forage for supplies than to come into the room as a pre-packaged lean, mean, zombie-decimating machine.