When do the events of Aftermath of the Dead take place?
The room is set in the near future. For a little tongue-in-cheek humor, we decided that the dead rose on December 21, 2012, thus fulfilling the prophecy of the Mayan calendar. It is now two years ahead of today's current date. The original H1N1 and H5N1 pandemics have died off (along with a large portion of the world's population), but the vaccine-induced zombie plague rages on, as does the ever-present threat of another mutated flu.
Why did you return to Seaford, Delaware?
Short answer: to return to our roots! In role-play terms, the residents of New Haven fled the superior forces of their old nemesis, the paramilitary organization, Zulu, loading the train to Edgewater Compound with all the goods and livestock they could manage before blowing their village to kingdom come on (room time) December 14, 2018, to be certain that their loss would not be their enemies' gain! Their sister settlement was a temporary reprieve at best, for the smaller Edgewater could not long sustain such vast numbers of refugees. A core group of New Haven survivors traveled far and wide in search of a new home, eventually finding two -- Fort Mifflin on the Delaware River, which they renamed Fort Phoenix, and the gated campus of a boarding school in Bryn Mawr, a township just outside Philadelphia, which they renamed Phoenix Rising. When the Zulu threat ended once and for all in (room time) early 2024, the evil entity having been taken out by their own Rager science experiments, Selsie and a small group of survivors immediately headed back to Seaford, Delaware, to rebuild New Haven. Others (a.k.a., Inactive Played Characters converted to NPC status) elected to remain at the Phoenix settlements.
What kind of zombies are in Aftermath of the Dead?
The slow, shambling, dead kind. There are no animated corpses with freakish speed and agility here, nor do our walking dead retain the ability to speak or reason. Oh, and alien implant zombies with a single group consciousness? Dumb.
But what about 28 Days Later rage zombies?
Well, that's just it - we don't consider them zombies because they're not dead. Yet. Damned scary, yes, but not the walking dead. We do have Rage Virus-style humans in our world, but they eventually succumb to the illness and become those slow, shambling corpses we all know and love.
Do I have to join an established group of survivors?
You are under absolutely no obligation to reside within New Haven Compound, Fort Phoenix, or Phoenix Rising. However, you had best be prepared to prove your usefulness if you do seek refuge with any of the established groups!
Anything else I should know?
This is, first and foremost, a zombie survival room. Are you a crazy ex-military survivalist who built a bunker after 9/11 or a medical student who has never shot a gun but who knows how to wield a knife and can stitch a mean bullet wound? Are you a Redneck who went huntin' and fishin' with Pappy before the first grade or a warlord's concubine who has traded her "services" for the protection of a strong man? No matter what kind of character you create, the first question you should ask yourself is "what would be my contingency plan for surviving the zombie apocalypse and how have I survived all this time?" Above all, keep it realistic. By now, most towns have been largely picked clean of anything useful, and gasoline has long since turned into sludge and vapors. No one has unlimited ammo, enough MREs to fill a warehouse, and endless tanks of biodiesel. It's much more fun to forage for supplies than to come into the room as a pre-packaged lean, mean, zombie-decimating machine.