“The fleets of tarn ships of Port Kar are the scourge of Thassa, beautiful, lateen-rigged galleys that ply the trade of plunder and enslavement from the Ta-Thassa Mountains of the southern hemisphere of Gor to the ice lakes of the North; and westward even beyond the terraced island of Cos and the rocky Tyros” (Raiders of Gor)

“There is much to learn in Port Kar, where the people are celebrated for their skill of training their voluptuous slaves into utter obedience.” (Raiders of Gor)

I, too, was of Port Kar. I had learned that beneath the hide of men burned the hearts of sleen and tharlarion, and that their moralities and ideals were so many cloaks to conceal the claw and the tooth. Greed and selfishness I now, for the first time, understood. There is more honesty in Port Kar, I thought, than in all the cities of Gor. Here men scorn to sheath the claws of their heart in the pretenses of their mouth. Here, in this city, alone of all the cities of Gor, men did not stoop to can't and prattle. Here they knew, and would acknowledge, the dark truths of human life, that, in the end, there was only gold, and power, and the bodies of women, and the steel of weapons. Here they concerned themselves only with themselves. Here they behaved as what they were, cruelly and with ruthlessness, as men, despising, and taking what they might, should it please them to do so. And it was in this city, now mine, that I belonged (Raiders of Gor)

Port Kar, squalid, malignant Port Kar, scourge of gleaming Thassa, Tarn of the Sea, is a vast, disjointed mass of holdings, each almost a fortress, piled almost upon one another, divided and crossed by hundreds of canals. It is, in effect, walled, though it has few walls as one normally thinks of them. Those buildings which face outwards, say, either at the delta or along the shallow Tamber Gulf, have no windows on the outward side, and the outward walls of them are several feet thick, and they are surmounted, on the roofs, with crenelated parapets. The canals which open into the delta or the Tamber were, in the last few years, fitted with heavy, half-submerged gates of bars. (Raiders of Gor)

The delta itself is Port Kar's strongest wall. The nearest solid land, other than occasional bars in the marshes, to Port Kar lies to her north, some one hundred pasangs distant. This area, I supposed, might theoretically be used as a staging area, for the storing of supplies and the embarkation of an attacking force on barges, but the military prospects of such a venture were decidedly not promising. It lay hundreds of pasangs from the nearest Gorean city other, of course, than Port Kar. It was open territory. It was subject to attack by forces beached to the west from the tarn fleets of Port Kar, through the marsh itself by the barges of Port Kar, or from the east or north, depending on the marches following the disembarkation of Port Kar forces. Further, it was open to attack from the air by means of the cavalries of mercenary tarnsmen of Port Kar (Raiders of Gor)

I wondered if, now that the canals were barred, slaves escaped from Port Kar. The nearest solid land was about one hundred pasangs to the north, but it was open land, and, there, on the edges of the delta, there were log outposts of Port Kar, where slave hunters and trained sleen, together, patrolled the marshes' edges. The vicious, six-legged sleen, large-eyed, sinuous, mammalian but resembling a furred, serpentine lizard, was a reliable, indefatigable hunter. He could follow a scent days old with ease, and then, perhaps hundreds of pasangs, and days, later, be unleashed for the sport of the hunters, to tear his victim to pieces. I expected there was not likely to be escape for slaves to the north. That left the delta, with its interminable marshes, and the thirst, and the tharlarion. Hunting sleen are trained to scent out and destroy escaped slaves. Their senses are unusually keen. (Raiders of Gor)

"Port Kar is a city of robbers, brigands and men without allegiance to any cause or kingdom where the weak are quickly consumed by the strong." (Raiders of Gor)

OBSERVERS -
Observing is allowed.
OOC commentary happens, let's just keep it to a dull roar, people.
Please adhere to minimal out-of-character (OOC) communication. Remember that you are entirely responsible for the content you utter or write, and any words you express within this environment will be subject to in-character consequences.

Anonymous or inappropriate names will be booted.

Combat:
This is a FULL Kill / Capture / Mirror Zone.
If we can´t do it in your home, then you can`t do it here.
Prodigy is the combat system used aboard.
Any in-room sparring or combat is subject to judgment.
Any combat will need an agreed upon Judge, if placed on the boards and no judge is agreed upon, one will be picked for you.
The judgment of any in-room sparring, combat, death or related incidents will be administered by Kalmar or a duly appointed representative, unless an alternative arrangement has been previously formalized and consented to.

Raid:
For any raid or act of violence involving a member, be it a free person, a slave, or a protected and honored guest of our home, the presence of at least two MALE members from our room is required.

This home is MPG/SPG Friendly.

Messengers:
You will enter your tags, deliver your message, and depart.

The Black Caste may use a disguise (Merchant or whatnot) to board the ship and may hunt here, it is Gor.
Free Persons: Those coming aboard are not required to surrender their weapons.
Crew(NPCs) will help defend the ship and all it holds.
Slaves: Visiting collared slaves are subject to capture unless you have been given permission.


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