Rules:

1. players. There is no attacking anyone while making a post to enter…or leave. That’s just being a dirty bird and will not be tolerated. Entry or Exit posts, you can defend against attacks during the exit posts.

2. This is a forced collar/capture/kill room

3. As in all Gorean rooms, Respect is Paramount!

4. If you don't live in the Territory, your starting place will always be the edge of the forest or Boundary. From its outskirts, the feathers on the spears.

5. Entry posts must be done before interacting with another role player. If you live in the Territory, you should role-play where you paused last.

6. Scouts may use excessive force in defense of their homes. The Territory is guarded fiercely

7. Visitors are welcome to watch. Just taking a name is all we ask. Uncollared slaves, if involved in rp, will be collared.

8. Slaves will be collared if they appear in the sections where frees are present. There are Scout patrols on each section of the Darkwater’s land, and someone would always be watching.

9. Using pull-downs is ABSOLUTELY mandatory. If you are not on the same pulldown, the role-play will not be valid, Period! No exceptions.

10. Three Huntresses must be present before any raid.

11. State weapons/mode of transport when entering.

12. Absolutely No secondary chars in this room. This is Gor.

13. There is NO God Modding in here, no magically poofing from one section of the territory to another. You will be ignored if not following the rules of the room.

14. This is not a chat room. If you come in using OOC, you will be asked to take it to PMs. You will be booted from the room if you are told more than twice.

15. Assassins would not come find our lair. Take your hunt somewhere else.

Combat rules.

AR Open combat: If parties involved cannot decide upon an outcome amongst themselves, they must pick who judges role play for review. A judge is agreeable to ALL parties.

Captures and escapes: Capture attempts in the Territory must be made in three posts each. Captured chars must be realistically defining all attempts while fleeing.