Gorean Raiding Rules

1. There will be no killing, maiming or permanent captures during or as a result of raiding. Free and slave captives may not be collared, branded, shaved or raped. They may be caged, chained, shackled, questioned and interrogated, but all captives will be treated with a level of respect while maintaining the fun, enjoyment and spirit of fun raiding.

2. A raid can happen at nearly any moment. There must be at least one male combatant within the home prior to a raid. A combatant is defined as a capable fighter of the home. A male scribe, for example would not count. A male fighting slave, could count, etc.

3. Raids will last no more then 1 hour after the first initial attack that is made. The initial attack is defined as the first attack made from one PC combatant to another PC combatant, not NPC's. A member of the raiding team should be keeping track of when the time begins and how much time is left.

4. Raids will use a much more loose form of Prodigy. These raids shall be a nod to the lost art of raiding. These are not a show of personal skill, but role played violence for the fun & enjoyment of everyone. Using Prodigy posting format at all, is up to personal choice. The goal is to make some attacks, block some attacks, take some wounds, land some wounds and grab some loot.

4.1 Raids are about give & take. If you want your opponent to accept some of the things you are doing, then you should accept things that they are doing. This includes taking a wound when you might have been able to actually block it. Letting something be stolen, letting yourself be knocked down, etc. Forced actions, speed postings are still not accepted. Just go with the flow and have some fun. If you've never experienced a raid like this, we encourage you to speak to those who have, to properly help you figure out what to expect.

5. Captures may happen through raiding very simply, and in an unjudged manner. Each raid, the attackers or instigator of the raid, may make 2 capture attempts. The force that is being raided, may make 2 capture attempts of their own as well, against the raiders.

5.1 Captives who are taken, either by the attackers or snagged by the defenders, cannot be held any longer then 72 hours of role play unless they wish to consent for a longer period. Free captives will not be collared, stripped, beaten, shaved or treated cruelly. All captives deserve respect and dignity. These raids are for fun.

5.2. To make a capture attempt, you must be engaged with them, be it fighting them, or chasing them, etc. You must then make a post that details how you are attempting to make the capture. Knock out, net, grabbing, etc. You will then immediately use the dice roller, and roll a 10 sided die. If it is odd, the capture is a success, if it is even, the capture is foiled. The process is the same for the defending side attempting to capture the attackers.

5.2.1 Being engaged with a person, requires actually posting on their specific pulldown for at least two posts, and then a post actually addressed to the target, such as chasing at them, trying to corner them, etc. All proper role play should be taken in getting to their pulldown as well.

Example A: Raider goes from the gates one post, to being in the 'Great Hall' Making a capture attempt, is not acceptable.

Example B: Post 1: Raider breaks through the gate. Post 2: Raider runs along the street. Post 3: Raider finds & enters the Great Hall, Post 4, Raider starts searching through the Great Hall for valuables. Post 5: Addressed to Lady Pan Wielder that you've spotted her and begin chasing her. Post 6: Capture attempt by trying to grab her from behind.


5.3 If you make an attempt to capture Lady Lucy, but fail, you may not attempt to capture her again for the remainder of that raid.

5.4 If after 72 hours, a captive has not been ransomed or rescued, they are free to role play escaping and returning to their rightful location without any fuss.

6. Rescue attempts, may also be used in a raid. However these attempts will take up the place of a capture attempt for that raid. For example, if Cinead raids Titus, who is holding one of his people, Cinead may make a rescue attempt on his ally, thus reducing his raid to only 1 remaining capture attempt.

6.1 Rescue attempts will follow the same system as outlined in 5.2. You must role play getting to where the captive is at, engage them in some way, and then make a post attempting to free them from however they may be held. You will then roll the dice. If it is odd, the rescue attempt has worked. Rescued people, can not be recaptured in the same raid.

7. At the conclusion of raid, each side should take time to treat the wounded, take a head count of those present to check for missing members, as well as repair any possible damage. The defenders may not be raided twice in one night, unless they consent for multiple ongoing raids for the night.

8. When a raid has finished, if there is a captive taken, the home that lost the captive may send an in character messenger to discuss paying a ransom. These messengers can not be held or detained in anyway while attempting to reach an agreeable price.

9. If Kassar is raiding the Tuchuk's, the Arian's may not also raid the Tuchuks. A home that was raided, should not be raided for at least 90 minutes after the raid ends.

10. For those Free Women & Slaves feeling brave enough with nostalgia in the air, they may defend their homes with a vast assortment of Lady Nyx Inc. Frying Pans, Rolling Pins, and of course a collection of rotting fruit & veggies to pelt the would be raiders with! Though, draw attention to yourself at your own risk! Free women & slaves may NOT make capture or rescue attempts during raids. These women should also NOT be used offensively in raiding, only defensively.