1. The matrix rooms are NO Kill / Limited Capture / Limited Force Collar zones.
It is our goal that with the above outlined rule on Kills/Captures/Collarings that together they can help create the Matrix into an exciting, risky, and dangerous place, without turning it into a kill fest blood bath. With capture times being rather lengthy, up to one week unless ransomed off, released or rescued sooner, should be capable of having a profound impact upon a character without having to open the door to needless deaths & trophy hunting force collarings.
2. All combative role play shall take place under current Prodigy rules & regulations. If the parties involved cannot decide upon an outcome amongst themselves they must post the role play for review by a judge agreeable by ALL parties. If the parties cannot agree upon a judge it shall fall to a site Judge to make a ruling.
3. At the onset of the Matrix there are very limited pulldowns within the Matrix. Due to the Matrix being such a vast and exciting landscape consisting of over one hundred & fifty locations, we could not take on the task of designing pulldowns for each room prior to the implementation. However, our staff are eagerly awaiting to see which Matrix rooms will be most often used. Those that tend to frequent a Matrix room, are welcome to submit pulldown requests for that room so that they may have a hand in helping to shape their own role play environment.
4. Rooms within the Matrix are not meant to be an alternative to choosing an actual home. They are there for role play atmosphere and locations to aid in creative storylines and excitement. For example, going into the City of Torcandino matrix room and announcing that you and others are staking a claim and calling that room your Homestone, is not acceptable. If however, through role playing in the Matrix you & your friends find a type of environment you feel you enjoy, you are free to apply to create that home as a real room, upon the whochat.
Example: Fred & Sally deciding to role play through the Matrix, and vacation in Venna for several days, is perfectly fine. But then putting on Venna, PoD as their tags, when that room exists only in the Matrix, is not acceptable.
5. When a conflict breaks out, those who are able to participate and become a factor in the scenario will be limited to those who are already present within the room. A scenario is seen as beginning at the moment of the first attack.
Example: Sometimes as large groups travel together, someone is bound to enter the room first, with the others following quickly. (Ex. A home traveling together, a FW & FM traveling together, etc.) In such cases, upon entering, you may opt to not role play for up to a 10 minute window, to allow for your companions to fully arrive and begin role play together. If you enter into role play prior to your traveling companions arriving, your 10 minute window is no longer applicable.
6. When traveling through the Matrix, a certain degree of realism must be established for traveling through each room. It will take a minimum of two posts upon entry before you may go about attempting to capture or collar someone. It will then take a certain amount of posts to realistically travel through the room, and then a minimum of two posts to leave. The post requirement for leaving is designed to prevent people from being in the middle of a sticky situation, prior to combat having begun, and simply clicking leave. A party traveling together may travel at the speed of the fastest qualifying traveling companion.
7. While traveling through the Matrix, it is highly possible that the Matrix shall route you through already existing GRP rooms. When this occurs, the rules of the GRP rooms supersede the rules of the Matrix.
| Type of Character | Posts to Enter | Activity Zone Posts | Posts to Leave |
| Free Men | 2 | 4 | 2 |
| Outlaws | 2 | 3 | 2 |
| Free Women | 2 | 5 | 2 |
| Slaves | 2 | 6 | 2 |
| Escapees | 2 | 7 | 2 |
| Mounted Riders | 2 | 2 | 2 |





